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Amiga Plus 1995 #5 & #6
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000149_owner-lightwave-l _Tue Jan 17 08:15:34 1995.msg
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1995-02-04
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To: lightwave-l@netcom.com
Subject: TREADS
From: dan.bloomfield@mercopus.com (Dan Bloomfield)
Message-ID: <2181.2.uupcb@mercopus.com>
Date: Sun, 15 Jan 95 21:17:00 -0500
Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734
Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield)
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
In a message dated 01-13-95 at 11:27, KENT NELSON wrote:
KN>1) I need to make tank treads move. I haven't figured out the
KN>best way to do this.
KN>Any suggestions would be greatly appreciated.
Create a bump and or displacement map in a paint program with the raised
area of the tread white and the in-between areas black. Then go into modeler
and create a two sided plane object with a slight amount of thickness and be
sure to create it with a generous amount of segments. Give it a surface i.e.
treads and save it. Now use the bend tool and curve the plane back upon
itself in the manner of a tank tread. When you have the proper shape give it
a different surface name and save it under a different name. Now in layout
load both objects and give the plane object the bump map, or the
displacement map if it has lots of polys. Morph the the plane into the tread
shaped object and give the texture a velocity on the lengthwise axis. The
texture will now follow the circular path giving the illusion that the tank
treads are moving.
dan.bloomfield@mercopus.com
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